mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-24 22:54:32 +00:00
- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution - Add main menu branding overlay via C4JRender::Present hook - Add creative inventory item injection from mods - Add file-based logging (LogUtil) alongside console output - Fix mod discovery with custom AssemblyLoadContext for proper type identity - Add file dialog for game path selection in launcher - Add CreativeTab enum and block/item creative tab assignment - Unify build output to single ModLoader/build directory
58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
namespace LegacyForge.API.Block;
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/// <summary>
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/// Represents a block that has been registered with the game engine.
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/// </summary>
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public class RegisteredBlock
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{
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/// <summary>The namespaced string ID (e.g. "mymod:ruby_ore").</summary>
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public Identifier StringId { get; }
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/// <summary>The numeric ID allocated by the engine.</summary>
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public int NumericId { get; }
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internal RegisteredBlock(Identifier id, int numericId)
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{
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StringId = id;
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NumericId = numericId;
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}
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}
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/// <summary>
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/// Block registration via the LegacyForge registry.
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/// Accessed through <see cref="Registry.Block"/>.
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/// </summary>
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public static class BlockRegistry
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{
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/// <summary>
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/// Register a new block with the game engine.
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/// </summary>
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/// <param name="id">Namespaced identifier (e.g. "mymod:ruby_ore").</param>
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/// <param name="properties">Block properties built with <see cref="BlockProperties"/>.</param>
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/// <returns>A handle to the registered block.</returns>
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public static RegisteredBlock Register(Identifier id, BlockProperties properties)
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{
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int numericId = NativeInterop.native_register_block(
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id.ToString(),
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(int)properties.MaterialValue,
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properties.HardnessValue,
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properties.ResistanceValue,
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(int)properties.SoundValue,
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properties.IconValue,
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properties.LightEmissionValue,
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properties.LightBlockValue);
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if (numericId < 0)
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throw new InvalidOperationException($"Failed to register block '{id}'. No free IDs or invalid parameters.");
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if (properties.CreativeTabValue != CreativeTab.None)
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{
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NativeInterop.native_add_to_creative(numericId, 1, 0, (int)properties.CreativeTabValue);
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Logger.Debug($"Block '{id}' added to creative tab {properties.CreativeTabValue}");
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}
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Logger.Debug($"Registered block '{id}' -> numeric ID {numericId}");
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return new RegisteredBlock(id, numericId);
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}
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}
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