mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution - Add main menu branding overlay via C4JRender::Present hook - Add creative inventory item injection from mods - Add file-based logging (LogUtil) alongside console output - Fix mod discovery with custom AssemblyLoadContext for proper type identity - Add file dialog for game path selection in launcher - Add CreativeTab enum and block/item creative tab assignment - Unify build output to single ModLoader/build directory
22 lines
505 B
C#
22 lines
505 B
C#
namespace LegacyForge.API;
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/// <summary>
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/// Creative inventory tabs matching the game's internal group indices.
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/// Use with <see cref="Block.BlockProperties.CreativeTab"/> or
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/// <see cref="Item.ItemProperties.CreativeTab"/> to make content
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/// appear in the creative menu.
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/// </summary>
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public enum CreativeTab
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{
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None = -1,
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BuildingBlocks = 0,
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Decoration = 1,
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Redstone = 2,
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Transport = 3,
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Materials = 4,
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Food = 5,
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ToolsAndWeapons = 6,
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Brewing = 7,
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Misc = 12
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}
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