Files
LegacyWeaveLoader/LegacyForge.API/CreativeTab.cs
Jacobwasbeast 34177e1507 Add main menu overlay, creative inventory injection, mod discovery, logging, and Wine/Proton support
- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution
- Add main menu branding overlay via C4JRender::Present hook
- Add creative inventory item injection from mods
- Add file-based logging (LogUtil) alongside console output
- Fix mod discovery with custom AssemblyLoadContext for proper type identity
- Add file dialog for game path selection in launcher
- Add CreativeTab enum and block/item creative tab assignment
- Unify build output to single ModLoader/build directory
2026-03-06 18:59:02 -06:00

22 lines
505 B
C#

namespace LegacyForge.API;
/// <summary>
/// Creative inventory tabs matching the game's internal group indices.
/// Use with <see cref="Block.BlockProperties.CreativeTab"/> or
/// <see cref="Item.ItemProperties.CreativeTab"/> to make content
/// appear in the creative menu.
/// </summary>
public enum CreativeTab
{
None = -1,
BuildingBlocks = 0,
Decoration = 1,
Redstone = 2,
Transport = 3,
Materials = 4,
Food = 5,
ToolsAndWeapons = 6,
Brewing = 7,
Misc = 12
}