Files
LegacyWeaveLoader/LegacyForge.API/Identifier.cs
Jacobwasbeast de22a24100 Initial commit: LegacyForge mod loader for Minecraft Legacy Edition
SKSE-style external mod loader with zero game source modifications.
- LegacyForge.Launcher: C# console app that injects runtime DLL into game process
- LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting
- LegacyForge.Core: C# mod discovery and lifecycle management
- LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system
- ExampleMod: Sample mod demonstrating block/item registration
2026-03-06 15:11:53 -06:00

40 lines
994 B
C#

namespace LegacyForge.API;
/// <summary>
/// A namespaced identifier in the form "namespace:path" (e.g. "minecraft:stone", "mymod:ruby_ore").
/// </summary>
public readonly record struct Identifier
{
public string Namespace { get; }
public string Path { get; }
public Identifier(string ns, string path)
{
ArgumentException.ThrowIfNullOrWhiteSpace(ns);
ArgumentException.ThrowIfNullOrWhiteSpace(path);
Namespace = ns;
Path = path;
}
public Identifier(string id)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
var colonIndex = id.IndexOf(':');
if (colonIndex < 0)
{
Namespace = "minecraft";
Path = id;
}
else
{
Namespace = id[..colonIndex];
Path = id[(colonIndex + 1)..];
}
}
public override string ToString() => $"{Namespace}:{Path}";
public static implicit operator Identifier(string id) => new(id);
}