Files
LegacyWeaveLoader/LegacyForge.API/LegacyForge.API.csproj
Jacobwasbeast 2280cb1192 Mod textures, display names, and atlas injection
Mod Atlas (ModAtlas.cpp/h):
- Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png)
- Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there
- Install merged atlases over game files before Minecraft::init; restore originals after
- Hook loadUVs to create SimpleIcon objects for mod textures
- Hook registerIcon to return mod icons when requested by name
- FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init

Mod Strings (ModStrings.cpp/h):
- Store mod display names by description ID
- Hook GetString to serve mod names for blocks/items

API changes:
- BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon()
- NativeInterop: displayName params, native_allocate_description_id, native_register_string
- Registry.Assets for string registration
- Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders)

Mod discovery:
- Scan mods/*/ for mod folders; load DLLs from each
- LegacyForge.API as mod in mods/LegacyForge.API/

ExampleMod:
- Ruby ore block and ruby item with custom textures and names
- Assets: blocks/ruby_ore.png, items/ruby.png, lang files
- Furnace recipe: ruby_ore -> ruby

Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
2026-03-06 22:04:15 -06:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>LegacyForge.API</RootNamespace>
<AssemblyName>LegacyForge.API</AssemblyName>
<Description>Mod API for LegacyForge - Minecraft Legacy Edition mod loader</Description>
<Version>1.0.0</Version>
<OutputPath>..\build\mods\LegacyForge.API</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
</Project>