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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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Mod Atlas (ModAtlas.cpp/h): - Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png) - Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there - Install merged atlases over game files before Minecraft::init; restore originals after - Hook loadUVs to create SimpleIcon objects for mod textures - Hook registerIcon to return mod icons when requested by name - FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init Mod Strings (ModStrings.cpp/h): - Store mod display names by description ID - Hook GetString to serve mod names for blocks/items API changes: - BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon() - NativeInterop: displayName params, native_allocate_description_id, native_register_string - Registry.Assets for string registration - Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders) Mod discovery: - Scan mods/*/ for mod folders; load DLLs from each - LegacyForge.API as mod in mods/LegacyForge.API/ ExampleMod: - Ruby ore block and ruby item with custom textures and names - Assets: blocks/ruby_ore.png, items/ruby.png, lang files - Furnace recipe: ruby_ore -> ruby Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
77 lines
3.1 KiB
C#
77 lines
3.1 KiB
C#
using System.Runtime.InteropServices;
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namespace LegacyForge.API;
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/// <summary>
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/// Internal P/Invoke bindings to LegacyForgeRuntime.dll native exports.
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/// Mod authors should use the Registry and Logger classes instead of calling these directly.
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/// </summary>
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internal static class NativeInterop
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{
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private const string RuntimeDll = "LegacyForgeRuntime";
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_register_block(
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string namespacedId,
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int materialId,
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float hardness,
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float resistance,
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int soundType,
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string iconName,
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float lightEmission,
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int lightBlock,
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string displayName);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_register_item(
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string namespacedId,
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int maxStackSize,
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int maxDamage,
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string iconName,
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string displayName);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_allocate_description_id();
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern void native_register_string(int descriptionId, string displayName);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_register_entity(
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string namespacedId,
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float width,
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float height,
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int trackingRange);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern void native_add_shaped_recipe(
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string resultId,
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int resultCount,
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string pattern,
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string ingredientIds);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern void native_add_furnace_recipe(
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string inputId,
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string outputId,
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float xp);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern void native_log(string message, int level);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_get_block_id(string namespacedId);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_get_item_id(string namespacedId);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern int native_get_entity_id(string namespacedId);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern void native_subscribe_event(string eventName, IntPtr managedFnPtr);
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[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl)]
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internal static extern void native_add_to_creative(int numericId, int count, int auxValue, int groupIndex);
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}
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