mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 13:44:31 +00:00
Rename across entire codebase: - LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs) - LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project) - LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects) - [LegacyForge] -> [WeaveLoader] (log prefixes) - legacyforge -> weaveloader (config files, log files, backup suffixes) - Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
40 lines
994 B
C#
40 lines
994 B
C#
namespace WeaveLoader.API;
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/// <summary>
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/// A namespaced identifier in the form "namespace:path" (e.g. "minecraft:stone", "mymod:ruby_ore").
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/// </summary>
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public readonly record struct Identifier
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{
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public string Namespace { get; }
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public string Path { get; }
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public Identifier(string ns, string path)
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(ns);
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ArgumentException.ThrowIfNullOrWhiteSpace(path);
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Namespace = ns;
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Path = path;
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}
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public Identifier(string id)
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(id);
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var colonIndex = id.IndexOf(':');
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if (colonIndex < 0)
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{
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Namespace = "minecraft";
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Path = id;
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}
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else
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{
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Namespace = id[..colonIndex];
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Path = id[(colonIndex + 1)..];
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}
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}
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public override string ToString() => $"{Namespace}:{Path}";
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public static implicit operator Identifier(string id) => new(id);
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}
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