Files
LegacyWeaveLoader/ExampleMod/ExampleMod.cs
Jacobwasbeast 6464263d12 feat(items): add managed custom item callbacks and native pickaxe support
Introduce a managed custom item API with mine-block callbacks and cancellation semantics, plus native runtime support for registering pickaxe items.

Key changes:

- add WeaveLoader.API Item base/PickaxeItem and dispatcher plumbing

- register managed item instances in ItemRegistry

- add native export for pickaxe registration and wire through GameObjectFactory

- resolve/hook item mineBlock paths (ItemInstance/Item/DiggerItem) and dispatch to managed host

- expose managed OnItemMineBlock entry in WeaveLoader.Core and DotNetHost

- add Ruby Pickaxe example item + placeholder texture

- keep logger usable even before managed handler setup via native fallback
2026-03-07 13:42:46 -06:00

77 lines
2.5 KiB
C#

using WeaveLoader.API;
using WeaveLoader.API.Block;
using WeaveLoader.API.Item;
using WeaveLoader.API.Events;
namespace ExampleMod;
[Mod("examplemod", Name = "Example Mod", Version = "1.0.0", Author = "WeaveLoader",
Description = "A sample mod demonstrating the WeaveLoader API")]
public class ExampleMod : IMod
{
public static RegisteredBlock? RubyOre;
public static RegisteredItem? Ruby;
public static RegisteredItem? RubyPickaxeItem;
private sealed class RubyPickaxe : PickaxeItem
{
public override MineBlockResult OnMineBlock(MineBlockContext context)
{
Logger.Info($"RubyPickaxe mined tile={context.TileId} at ({context.X}, {context.Y}, {context.Z})");
return base.OnMineBlock(context);
}
}
public void OnInitialize()
{
RubyOre = Registry.Block.Register("examplemod:ruby_ore",
new BlockProperties()
.Material(MaterialType.Stone)
.Hardness(3.0f)
.Resistance(15f)
.Sound(SoundType.Stone)
.Icon("examplemod:ruby_ore") // From assets/blocks/ruby_ore.png
.Name("Ruby Ore")
.InCreativeTab(CreativeTab.BuildingBlocks));
Ruby = Registry.Item.Register("examplemod:ruby",
new ItemProperties()
.MaxStackSize(64)
.Icon("examplemod:ruby") // From assets/items/ruby.png
.Name("Ruby")
.InCreativeTab(CreativeTab.Materials));
RubyPickaxeItem = Registry.Item.Register("examplemod:ruby_pickaxe", new RubyPickaxe(),
new ItemProperties()
.MaxStackSize(1)
.MaxDamage(512)
.Icon("examplemod:ruby_pickaxe") // From assets/items/ruby_pickaxe.png
.Name("Ruby Pickaxe")
.InCreativeTab(CreativeTab.ToolsAndWeapons));
Registry.Recipe.AddFurnace("examplemod:ruby_ore", "examplemod:ruby", 1.0f);
GameEvents.OnBlockBreak += OnBlockBroken;
Logger.Info("Example Mod initialized! Ruby ore and ruby registered.");
}
private void OnBlockBroken(object? sender, BlockBreakEventArgs e)
{
if (RubyOre != null && e.BlockId == RubyOre.StringId.ToString())
{
Logger.Info($"Ruby ore broken at ({e.X}, {e.Y}, {e.Z})!");
}
}
public void OnTick()
{
// Per-tick logic goes here
}
public void OnShutdown()
{
Logger.Info("Example Mod shutting down.");
}
}