Files
LegacyWeaveLoader/WeaveLoader.API/Item/ItemRegistry.cs
Jacobwasbeast 6464263d12 feat(items): add managed custom item callbacks and native pickaxe support
Introduce a managed custom item API with mine-block callbacks and cancellation semantics, plus native runtime support for registering pickaxe items.

Key changes:

- add WeaveLoader.API Item base/PickaxeItem and dispatcher plumbing

- register managed item instances in ItemRegistry

- add native export for pickaxe registration and wire through GameObjectFactory

- resolve/hook item mineBlock paths (ItemInstance/Item/DiggerItem) and dispatch to managed host

- expose managed OnItemMineBlock entry in WeaveLoader.Core and DotNetHost

- add Ruby Pickaxe example item + placeholder texture

- keep logger usable even before managed handler setup via native fallback
2026-03-07 13:42:46 -06:00

91 lines
3.2 KiB
C#

namespace WeaveLoader.API.Item;
/// <summary>
/// Represents an item that has been registered with the game engine.
/// </summary>
public class RegisteredItem
{
/// <summary>The namespaced string ID (e.g. "mymod:ruby").</summary>
public Identifier StringId { get; }
/// <summary>The numeric ID allocated by the engine.</summary>
public int NumericId { get; }
internal RegisteredItem(Identifier id, int numericId)
{
StringId = id;
NumericId = numericId;
}
}
/// <summary>
/// Item registration via the WeaveLoader registry.
/// Accessed through <see cref="Registry.Item"/>.
/// </summary>
public static class ItemRegistry
{
/// <summary>
/// Register a new item with the game engine.
/// </summary>
/// <param name="id">Namespaced identifier (e.g. "mymod:ruby").</param>
/// <param name="properties">Item properties built with <see cref="ItemProperties"/>.</param>
/// <returns>A handle to the registered item.</returns>
public static RegisteredItem Register(Identifier id, ItemProperties properties)
{
return RegisterInternal(id, properties, null);
}
/// <summary>
/// Register a managed custom item implementation.
/// </summary>
/// <param name="id">Namespaced identifier (e.g. "mymod:ruby_pickaxe").</param>
/// <param name="item">Managed item instance that can override callbacks.</param>
/// <param name="properties">Item properties built with <see cref="ItemProperties"/>.</param>
/// <returns>A handle to the registered item.</returns>
public static RegisteredItem Register(Identifier id, Item item, ItemProperties properties)
{
return RegisterInternal(id, properties, item);
}
private static RegisteredItem RegisterInternal(Identifier id, ItemProperties properties, Item? managedItem)
{
int numericId;
if (managedItem is PickaxeItem pickaxeItem)
{
numericId = NativeInterop.native_register_pickaxe_item(
id.ToString(),
(int)pickaxeItem.Tier,
properties.MaxDamageValue,
properties.IconValue,
properties.NameValue ?? "");
}
else
{
numericId = NativeInterop.native_register_item(
id.ToString(),
properties.MaxStackSizeValue,
properties.MaxDamageValue,
properties.IconValue,
properties.NameValue ?? "");
}
if (numericId < 0)
throw new InvalidOperationException($"Failed to register item '{id}'. No free IDs or invalid parameters.");
if (properties.CreativeTabValue != CreativeTab.None)
{
NativeInterop.native_add_to_creative(numericId, 1, 0, (int)properties.CreativeTabValue);
Logger.Debug($"Item '{id}' added to creative tab {properties.CreativeTabValue}");
}
if (managedItem != null)
{
ManagedItemDispatcher.RegisterItem(id, numericId, managedItem);
Logger.Debug($"Managed item dispatcher mapped '{id}' -> numeric ID {numericId} ({managedItem.GetType().FullName})");
}
Logger.Debug($"Registered item '{id}' -> numeric ID {numericId}");
return new RegisteredItem(id, numericId);
}
}