Files
LegacyWeaveLoader/WeaveLoader.API/NativeInterop.cs
Jacobwasbeast 6464263d12 feat(items): add managed custom item callbacks and native pickaxe support
Introduce a managed custom item API with mine-block callbacks and cancellation semantics, plus native runtime support for registering pickaxe items.

Key changes:

- add WeaveLoader.API Item base/PickaxeItem and dispatcher plumbing

- register managed item instances in ItemRegistry

- add native export for pickaxe registration and wire through GameObjectFactory

- resolve/hook item mineBlock paths (ItemInstance/Item/DiggerItem) and dispatch to managed host

- expose managed OnItemMineBlock entry in WeaveLoader.Core and DotNetHost

- add Ruby Pickaxe example item + placeholder texture

- keep logger usable even before managed handler setup via native fallback
2026-03-07 13:42:46 -06:00

85 lines
3.4 KiB
C#

using System.Runtime.InteropServices;
namespace WeaveLoader.API;
/// <summary>
/// Internal P/Invoke bindings to WeaveLoaderRuntime.dll native exports.
/// Mod authors should use the Registry and Logger classes instead of calling these directly.
/// </summary>
internal static class NativeInterop
{
private const string RuntimeDll = "WeaveLoaderRuntime";
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_register_block(
string namespacedId,
int materialId,
float hardness,
float resistance,
int soundType,
string iconName,
float lightEmission,
int lightBlock,
string displayName);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_register_item(
string namespacedId,
int maxStackSize,
int maxDamage,
string iconName,
string displayName);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_register_pickaxe_item(
string namespacedId,
int tier,
int maxDamage,
string iconName,
string displayName);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_allocate_description_id();
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern void native_register_string(int descriptionId, string displayName);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_register_entity(
string namespacedId,
float width,
float height,
int trackingRange);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern void native_add_shaped_recipe(
string resultId,
int resultCount,
string pattern,
string ingredientIds);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern void native_add_furnace_recipe(
string inputId,
string outputId,
float xp);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern void native_log(string message, int level);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_get_block_id(string namespacedId);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_get_item_id(string namespacedId);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern int native_get_entity_id(string namespacedId);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
internal static extern void native_subscribe_event(string eventName, IntPtr managedFnPtr);
[DllImport(RuntimeDll, CallingConvention = CallingConvention.Cdecl)]
internal static extern void native_add_to_creative(int numericId, int count, int auxValue, int groupIndex);
}