mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 05:34:36 +00:00
Introduce a managed custom item API with mine-block callbacks and cancellation semantics, plus native runtime support for registering pickaxe items. Key changes: - add WeaveLoader.API Item base/PickaxeItem and dispatcher plumbing - register managed item instances in ItemRegistry - add native export for pickaxe registration and wire through GameObjectFactory - resolve/hook item mineBlock paths (ItemInstance/Item/DiggerItem) and dispatch to managed host - expose managed OnItemMineBlock entry in WeaveLoader.Core and DotNetHost - add Ruby Pickaxe example item + placeholder texture - keep logger usable even before managed handler setup via native fallback
59 lines
2.3 KiB
C#
59 lines
2.3 KiB
C#
using WeaveLoader.API.Block;
|
|
using WeaveLoader.API.Item;
|
|
using WeaveLoader.API.Entity;
|
|
using WeaveLoader.API.Recipe;
|
|
using WeaveLoader.API.Assets;
|
|
|
|
namespace WeaveLoader.API;
|
|
|
|
/// <summary>
|
|
/// Central access point for all WeaveLoader registries.
|
|
/// Use Registry.Block, Registry.Item, Registry.Entity, Registry.Recipe, or Registry.Assets.
|
|
/// </summary>
|
|
public static class Registry
|
|
{
|
|
/// <summary>Block registration. Call Register() with a namespaced ID and BlockProperties.</summary>
|
|
public static class Block
|
|
{
|
|
public static RegisteredBlock Register(Identifier id, BlockProperties properties)
|
|
=> BlockRegistry.Register(id, properties);
|
|
}
|
|
|
|
/// <summary>Item registration. Call Register() with a namespaced ID and ItemProperties.</summary>
|
|
public static class Item
|
|
{
|
|
public static RegisteredItem Register(Identifier id, ItemProperties properties)
|
|
=> ItemRegistry.Register(id, properties);
|
|
|
|
public static RegisteredItem Register(Identifier id, WeaveLoader.API.Item.Item item, ItemProperties properties)
|
|
=> ItemRegistry.Register(id, item, properties);
|
|
}
|
|
|
|
/// <summary>Entity registration. Call Register() with a namespaced ID and EntityDefinition.</summary>
|
|
public static class Entity
|
|
{
|
|
public static RegisteredEntity Register(Identifier id, EntityDefinition definition)
|
|
=> EntityRegistry.Register(id, definition);
|
|
}
|
|
|
|
/// <summary>Recipe registration for crafting and smelting.</summary>
|
|
public static class Recipe
|
|
{
|
|
public static void AddShaped(Identifier result, int count, string[] pattern,
|
|
params (char key, Identifier ingredient)[] keys)
|
|
=> RecipeRegistry.AddShaped(result, count, pattern, keys);
|
|
|
|
public static void AddFurnace(Identifier input, Identifier output, float xp)
|
|
=> RecipeRegistry.AddFurnace(input, output, xp);
|
|
}
|
|
|
|
/// <summary>Asset registration for language strings and (future) textures.</summary>
|
|
public static class Assets
|
|
{
|
|
public static void RegisterString(int descriptionId, string displayName)
|
|
=> AssetRegistry.RegisterString(descriptionId, displayName);
|
|
public static int AllocateDescriptionId()
|
|
=> AssetRegistry.AllocateDescriptionId();
|
|
}
|
|
}
|