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37 lines
1.7 KiB
C#
37 lines
1.7 KiB
C#
using WeaveLoader.API;
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namespace WeaveLoader.API.Item;
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/// <summary>
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/// Fluent builder for defining item properties.
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/// </summary>
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public class ItemProperties
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{
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internal int MaxStackSizeValue = 64;
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internal int MaxDamageValue = 0;
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internal float AttackDamageValue = 0.0f;
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internal string IconValue = "";
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internal CreativeTab CreativeTabValue = CreativeTab.None;
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internal Text? NameValue;
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public ItemProperties MaxStackSize(int size) { MaxStackSizeValue = size; return this; }
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/// <summary>
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/// Icon name in the items atlas. Use Java-style names like "examplemod:item/ruby"
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/// from assets/examplemod/textures/item/ruby.png, or vanilla names like "diamond", "ingotIron".
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/// </summary>
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public ItemProperties Icon(string iconName) { IconValue = iconName; return this; }
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/// <summary>
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/// Set max damage for a tool/armor item. Setting this to a positive value
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/// makes the item damageable with a durability bar.
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/// </summary>
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public ItemProperties MaxDamage(int damage) { MaxDamageValue = damage; MaxStackSizeValue = 1; return this; }
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/// <summary>Override the native attack damage value for tool items.</summary>
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public ItemProperties AttackDamage(float damage) { AttackDamageValue = damage; return this; }
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public ItemProperties InCreativeTab(CreativeTab tab) { CreativeTabValue = tab; return this; }
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/// <summary>Display name shown in-game (e.g. "Ruby"). Used for localization.</summary>
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public ItemProperties Name(string displayName) { NameValue = Text.Literal(displayName); return this; }
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/// <summary>Localized display name using a language key (e.g. "item.examplemod.ruby").</summary>
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public ItemProperties Name(Text text) { NameValue = text; return this; }
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}
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