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LegacyWeaveLoader/WeaveLoader.API/WeaveLoader.API.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>WeaveLoader.API</RootNamespace>
<AssemblyName>WeaveLoader.API</AssemblyName>
<Description>Mod API for WeaveLoader - Minecraft Legacy Edition mod loader</Description>
<Version>1.0.0</Version>
<OutputPath>..\build\mods\WeaveLoader.API</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<!-- Mod textures: use Target so they only copy when API builds to mods/, not when copied as dependency -->
<Target Name="CopyModAssets" AfterTargets="Build">
<MakeDir Directories="$(OutputPath)assets\weaveloader.api\textures\block" />
<MakeDir Directories="$(OutputPath)assets\weaveloader.api\textures\item" />
<Copy SourceFiles="mod_assets\weaveloader.api\textures\block\missing_block.png" DestinationFolder="$(OutputPath)assets\weaveloader.api\textures\block\" SkipUnchangedFiles="true" />
<Copy SourceFiles="mod_assets\weaveloader.api\textures\item\missing_item.png" DestinationFolder="$(OutputPath)assets\weaveloader.api\textures\item\" SkipUnchangedFiles="true" />
</Target>
</Project>