mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 05:34:36 +00:00
Mod Atlas (ModAtlas.cpp/h): - Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png) - Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there - Install merged atlases over game files before Minecraft::init; restore originals after - Hook loadUVs to create SimpleIcon objects for mod textures - Hook registerIcon to return mod icons when requested by name - FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init Mod Strings (ModStrings.cpp/h): - Store mod display names by description ID - Hook GetString to serve mod names for blocks/items API changes: - BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon() - NativeInterop: displayName params, native_allocate_description_id, native_register_string - Registry.Assets for string registration - Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders) Mod discovery: - Scan mods/*/ for mod folders; load DLLs from each - LegacyForge.API as mod in mods/LegacyForge.API/ ExampleMod: - Ruby ore block and ruby item with custom textures and names - Assets: blocks/ruby_ore.png, items/ruby.png, lang files - Furnace recipe: ruby_ore -> ruby Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using LegacyForge.API;
|
|
using LegacyForge.API.Block;
|
|
using LegacyForge.API.Item;
|
|
using LegacyForge.API.Events;
|
|
|
|
namespace ExampleMod;
|
|
|
|
[Mod("examplemod", Name = "Example Mod", Version = "1.0.0", Author = "LegacyForge",
|
|
Description = "A sample mod demonstrating the LegacyForge API")]
|
|
public class ExampleMod : IMod
|
|
{
|
|
public static RegisteredBlock? RubyOre;
|
|
public static RegisteredItem? Ruby;
|
|
|
|
public void OnInitialize()
|
|
{
|
|
RubyOre = Registry.Block.Register("examplemod:ruby_ore",
|
|
new BlockProperties()
|
|
.Material(MaterialType.Stone)
|
|
.Hardness(3.0f)
|
|
.Resistance(15f)
|
|
.Sound(SoundType.Stone)
|
|
.Icon("examplemod:ruby_ore") // From assets/blocks/ruby_ore.png
|
|
.Name("Ruby Ore")
|
|
.InCreativeTab(CreativeTab.BuildingBlocks));
|
|
|
|
Ruby = Registry.Item.Register("examplemod:ruby",
|
|
new ItemProperties()
|
|
.MaxStackSize(64)
|
|
.Icon("examplemod:ruby") // From assets/items/ruby.png
|
|
.Name("Ruby")
|
|
.InCreativeTab(CreativeTab.Materials));
|
|
|
|
Registry.Recipe.AddFurnace("examplemod:ruby_ore", "examplemod:ruby", 1.0f);
|
|
|
|
GameEvents.OnBlockBreak += OnBlockBroken;
|
|
|
|
Logger.Info("Example Mod initialized! Ruby ore and ruby registered.");
|
|
}
|
|
|
|
private void OnBlockBroken(object? sender, BlockBreakEventArgs e)
|
|
{
|
|
if (RubyOre != null && e.BlockId == RubyOre.StringId.ToString())
|
|
{
|
|
Logger.Info($"Ruby ore broken at ({e.X}, {e.Y}, {e.Z})!");
|
|
}
|
|
}
|
|
|
|
public void OnTick()
|
|
{
|
|
// Per-tick logic goes here
|
|
}
|
|
|
|
public void OnShutdown()
|
|
{
|
|
Logger.Info("Example Mod shutting down.");
|
|
}
|
|
}
|