mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 13:44:31 +00:00
Rename across entire codebase: - LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs) - LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project) - LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects) - [LegacyForge] -> [WeaveLoader] (log prefixes) - legacyforge -> weaveloader (config files, log files, backup suffixes) - Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
22 lines
505 B
C#
22 lines
505 B
C#
namespace WeaveLoader.API;
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/// <summary>
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/// Creative inventory tabs matching the game's internal group indices.
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/// Use with <see cref="Block.BlockProperties.CreativeTab"/> or
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/// <see cref="Item.ItemProperties.CreativeTab"/> to make content
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/// appear in the creative menu.
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/// </summary>
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public enum CreativeTab
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{
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None = -1,
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BuildingBlocks = 0,
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Decoration = 1,
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Redstone = 2,
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Transport = 3,
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Materials = 4,
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Food = 5,
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ToolsAndWeapons = 6,
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Brewing = 7,
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Misc = 12
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}
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