Files
LegacyWeaveLoader/WeaveLoader.API/CreativeTab.cs
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

22 lines
505 B
C#

namespace WeaveLoader.API;
/// <summary>
/// Creative inventory tabs matching the game's internal group indices.
/// Use with <see cref="Block.BlockProperties.CreativeTab"/> or
/// <see cref="Item.ItemProperties.CreativeTab"/> to make content
/// appear in the creative menu.
/// </summary>
public enum CreativeTab
{
None = -1,
BuildingBlocks = 0,
Decoration = 1,
Redstone = 2,
Transport = 3,
Materials = 4,
Food = 5,
ToolsAndWeapons = 6,
Brewing = 7,
Misc = 12
}