Files
LegacyWeaveLoader/ExampleMod/ExampleMod.csproj
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>ExampleMod</RootNamespace>
<AssemblyName>ExampleMod</AssemblyName>
<Description>Example mod for WeaveLoader demonstrating the mod API</Description>
<Version>1.0.0</Version>
<OutputPath>..\build\mods\ExampleMod</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<ItemGroup>
<!-- Private=false: do not copy WeaveLoader.API into ExampleMod. API lives in mods/WeaveLoader.API/ -->
<ProjectReference Include="..\WeaveLoader.API\WeaveLoader.API.csproj">
<Private>false</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="assets\**\*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>