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SKSE-style external mod loader with zero game source modifications. - LegacyForge.Launcher: C# console app that injects runtime DLL into game process - LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting - LegacyForge.Core: C# mod discovery and lifecycle management - LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system - ExampleMod: Sample mod demonstrating block/item registration
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using LegacyForge.API;
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using LegacyForge.API.Block;
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using LegacyForge.API.Item;
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using LegacyForge.API.Events;
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namespace ExampleMod;
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[Mod("examplemod", Name = "Example Mod", Version = "1.0.0", Author = "LegacyForge",
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Description = "A sample mod demonstrating the LegacyForge API")]
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public class ExampleMod : IMod
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{
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public static RegisteredBlock? RubyOre;
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public static RegisteredItem? Ruby;
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public void OnInitialize()
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{
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RubyOre = Registry.Block.Register("examplemod:ruby_ore",
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new BlockProperties()
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.Material(MaterialType.Stone)
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.Hardness(3.0f)
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.Resistance(15f)
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.Sound(SoundType.Stone)
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.Icon("ruby_ore"));
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Ruby = Registry.Item.Register("examplemod:ruby",
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new ItemProperties().MaxStackSize(64));
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Registry.Recipe.AddFurnace("examplemod:ruby_ore", "examplemod:ruby", 1.0f);
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GameEvents.OnBlockBreak += OnBlockBroken;
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Logger.Info("Example Mod initialized! Ruby ore and ruby registered.");
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}
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private void OnBlockBroken(object? sender, BlockBreakEventArgs e)
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{
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if (RubyOre != null && e.BlockId == RubyOre.StringId.ToString())
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{
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Logger.Info($"Ruby ore broken at ({e.X}, {e.Y}, {e.Z})!");
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}
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}
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public void OnTick()
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{
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// Per-tick logic goes here
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}
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public void OnShutdown()
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{
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Logger.Info("Example Mod shutting down.");
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}
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}
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