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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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SKSE-style external mod loader with zero game source modifications. - LegacyForge.Launcher: C# console app that injects runtime DLL into game process - LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting - LegacyForge.Core: C# mod discovery and lifecycle management - LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system - ExampleMod: Sample mod demonstrating block/item registration
61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
namespace LegacyForge.API.Events;
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public class TickEventArgs : EventArgs { }
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public class BlockBreakEventArgs : EventArgs
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{
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public string BlockId { get; init; } = "";
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public int X { get; init; }
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public int Y { get; init; }
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public int Z { get; init; }
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public int PlayerId { get; init; }
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}
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public class BlockPlaceEventArgs : EventArgs
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{
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public string BlockId { get; init; } = "";
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public int X { get; init; }
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public int Y { get; init; }
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public int Z { get; init; }
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public int PlayerId { get; init; }
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}
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public class ChatEventArgs : EventArgs
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{
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public string Message { get; init; } = "";
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public int PlayerId { get; init; }
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}
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public class EntitySpawnEventArgs : EventArgs
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{
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public string EntityId { get; init; } = "";
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public float X { get; init; }
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public float Y { get; init; }
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public float Z { get; init; }
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}
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public class PlayerJoinEventArgs : EventArgs
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{
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public int PlayerId { get; init; }
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public string PlayerName { get; init; } = "";
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}
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/// <summary>
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/// Global game event subscriptions. Subscribe to these in your mod's OnInitialize().
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/// Events are fired from the game's main thread via hooks in LegacyForgeRuntime.
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/// </summary>
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public static class GameEvents
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{
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public static event EventHandler<BlockBreakEventArgs>? OnBlockBreak;
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public static event EventHandler<BlockPlaceEventArgs>? OnBlockPlace;
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public static event EventHandler<ChatEventArgs>? OnChat;
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public static event EventHandler<EntitySpawnEventArgs>? OnEntitySpawn;
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public static event EventHandler<PlayerJoinEventArgs>? OnPlayerJoin;
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internal static void FireBlockBreak(BlockBreakEventArgs e) => OnBlockBreak?.Invoke(null, e);
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internal static void FireBlockPlace(BlockPlaceEventArgs e) => OnBlockPlace?.Invoke(null, e);
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internal static void FireChat(ChatEventArgs e) => OnChat?.Invoke(null, e);
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internal static void FireEntitySpawn(EntitySpawnEventArgs e) => OnEntitySpawn?.Invoke(null, e);
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internal static void FirePlayerJoin(PlayerJoinEventArgs e) => OnPlayerJoin?.Invoke(null, e);
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}
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