Files
LegacyWeaveLoader/LegacyForge.API/Registry.cs
Jacobwasbeast de22a24100 Initial commit: LegacyForge mod loader for Minecraft Legacy Edition
SKSE-style external mod loader with zero game source modifications.
- LegacyForge.Launcher: C# console app that injects runtime DLL into game process
- LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting
- LegacyForge.Core: C# mod discovery and lifecycle management
- LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system
- ExampleMod: Sample mod demonstrating block/item registration
2026-03-06 15:11:53 -06:00

46 lines
1.7 KiB
C#

using LegacyForge.API.Block;
using LegacyForge.API.Item;
using LegacyForge.API.Entity;
using LegacyForge.API.Recipe;
namespace LegacyForge.API;
/// <summary>
/// Central access point for all LegacyForge registries.
/// Use Registry.Block, Registry.Item, Registry.Entity, or Registry.Recipe to register content.
/// </summary>
public static class Registry
{
/// <summary>Block registration. Call Register() with a namespaced ID and BlockProperties.</summary>
public static class Block
{
public static RegisteredBlock Register(Identifier id, BlockProperties properties)
=> BlockRegistry.Register(id, properties);
}
/// <summary>Item registration. Call Register() with a namespaced ID and ItemProperties.</summary>
public static class Item
{
public static RegisteredItem Register(Identifier id, ItemProperties properties)
=> ItemRegistry.Register(id, properties);
}
/// <summary>Entity registration. Call Register() with a namespaced ID and EntityDefinition.</summary>
public static class Entity
{
public static RegisteredEntity Register(Identifier id, EntityDefinition definition)
=> EntityRegistry.Register(id, definition);
}
/// <summary>Recipe registration for crafting and smelting.</summary>
public static class Recipe
{
public static void AddShaped(Identifier result, int count, string[] pattern,
params (char key, Identifier ingredient)[] keys)
=> RecipeRegistry.AddShaped(result, count, pattern, keys);
public static void AddFurnace(Identifier input, Identifier output, float xp)
=> RecipeRegistry.AddFurnace(input, output, xp);
}
}