Files
LegacyWeaveLoader/LegacyForge.Launcher/Program.cs
Jacobwasbeast de22a24100 Initial commit: LegacyForge mod loader for Minecraft Legacy Edition
SKSE-style external mod loader with zero game source modifications.
- LegacyForge.Launcher: C# console app that injects runtime DLL into game process
- LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting
- LegacyForge.Core: C# mod discovery and lifecycle management
- LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system
- ExampleMod: Sample mod demonstrating block/item registration
2026-03-06 15:11:53 -06:00

84 lines
3.2 KiB
C#

namespace LegacyForge.Launcher;
class Program
{
private const string ConfigFile = "legacyforge.json";
private const string RuntimeDll = "LegacyForgeRuntime.dll";
static int Main(string[] args)
{
Console.WriteLine("╔══════════════════════════════════╗");
Console.WriteLine("║ LegacyForge v1.0 ║");
Console.WriteLine("║ Mod Loader for MC Legacy Edition║");
Console.WriteLine("╚══════════════════════════════════╝");
Console.WriteLine();
try
{
var config = Config.Load(ConfigFile);
if (args.Length > 0 && File.Exists(args[0]))
{
config.GameExePath = args[0];
config.Save(ConfigFile);
}
if (string.IsNullOrEmpty(config.GameExePath) || !File.Exists(config.GameExePath))
{
Console.Write("Enter path to MinecraftLegacy.exe: ");
string? input = Console.ReadLine()?.Trim().Trim('"');
if (string.IsNullOrEmpty(input) || !File.Exists(input))
{
Console.Error.WriteLine("Error: Invalid path or file not found.");
return 1;
}
config.GameExePath = Path.GetFullPath(input);
config.Save(ConfigFile);
Console.WriteLine($"Saved game path to {ConfigFile}");
}
if (!File.Exists(RuntimeDll))
{
Console.Error.WriteLine($"Error: {RuntimeDll} not found in current directory.");
Console.Error.WriteLine("Make sure the runtime DLL is next to LegacyForge.exe.");
return 1;
}
string modsDir = Path.Combine(AppContext.BaseDirectory, "mods");
if (!Directory.Exists(modsDir))
{
Directory.CreateDirectory(modsDir);
Console.WriteLine($"Created mods/ directory at {modsDir}");
}
int modCount = Directory.GetFiles(modsDir, "*.dll").Length;
Console.WriteLine($"Found {modCount} mod(s) in mods/");
Console.WriteLine($"Launching {Path.GetFileName(config.GameExePath)}...");
var process = Injector.LaunchSuspended(config.GameExePath);
Console.WriteLine($"Game process created (PID: {process.ProcessId}), injecting runtime...");
Injector.InjectDll(process, RuntimeDll);
Console.WriteLine("LegacyForgeRuntime.dll injected successfully.");
Injector.ResumeProcess(process);
Console.WriteLine("Game resumed. LegacyForge is active.");
Console.WriteLine();
Console.WriteLine("Press any key to exit the launcher (game will keep running).");
Console.ReadKey(true);
return 0;
}
catch (Exception ex)
{
Console.Error.WriteLine($"Fatal error: {ex.Message}");
Console.Error.WriteLine(ex.StackTrace);
Console.WriteLine("Press any key to exit.");
Console.ReadKey(true);
return 1;
}
}
}