mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 13:44:31 +00:00
Rename across entire codebase: - LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs) - LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project) - LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects) - [LegacyForge] -> [WeaveLoader] (log prefixes) - legacyforge -> weaveloader (config files, log files, backup suffixes) - Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
namespace WeaveLoader.API.Block;
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public enum MaterialType
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{
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Air = 0,
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Stone = 1,
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Wood = 2,
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Cloth = 3,
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Plant = 4,
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Dirt = 5,
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Sand = 6,
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Glass = 7,
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Water = 8,
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Lava = 9,
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Ice = 10,
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Metal = 11,
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Snow = 12,
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Clay = 13,
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Explosive = 14,
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Web = 15
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}
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public enum SoundType
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{
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None = 0,
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Stone = 1,
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Wood = 2,
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Gravel = 3,
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Grass = 4,
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Metal = 5,
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Glass = 6,
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Cloth = 7,
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Sand = 8,
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Snow = 9
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}
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/// <summary>
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/// Fluent builder for defining block properties.
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/// </summary>
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public class BlockProperties
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{
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internal MaterialType MaterialValue = MaterialType.Stone;
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internal float HardnessValue = 1.0f;
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internal float ResistanceValue = 5.0f;
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internal SoundType SoundValue = SoundType.Stone;
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internal string IconValue = "stone";
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internal float LightEmissionValue = 0.0f;
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internal int LightBlockValue = 255;
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internal CreativeTab CreativeTabValue = CreativeTab.None;
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internal string? NameValue;
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public BlockProperties Material(MaterialType material) { MaterialValue = material; return this; }
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public BlockProperties Hardness(float hardness) { HardnessValue = hardness; return this; }
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public BlockProperties Resistance(float resistance) { ResistanceValue = resistance; return this; }
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public BlockProperties Sound(SoundType sound) { SoundValue = sound; return this; }
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/// <summary>Icon name in the terrain atlas. Use namespaced ID for mod textures (e.g. "examplemod:ruby_ore" from assets/blocks/ruby_ore.png), or vanilla names like "stone", "gold_ore".</summary>
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public BlockProperties Icon(string iconName) { IconValue = iconName; return this; }
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public BlockProperties LightLevel(float level) { LightEmissionValue = level; return this; }
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public BlockProperties LightBlocking(int level) { LightBlockValue = level; return this; }
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public BlockProperties Indestructible() { HardnessValue = -1.0f; ResistanceValue = 6000000f; return this; }
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public BlockProperties InCreativeTab(CreativeTab tab) { CreativeTabValue = tab; return this; }
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/// <summary>Display name shown in-game (e.g. "Ruby Ore"). Used for localization.</summary>
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public BlockProperties Name(string displayName) { NameValue = displayName; return this; }
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}
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