Files
LegacyWeaveLoader/WeaveLoader.API/Block/BlockRegistry.cs
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

59 lines
2.0 KiB
C#

namespace WeaveLoader.API.Block;
/// <summary>
/// Represents a block that has been registered with the game engine.
/// </summary>
public class RegisteredBlock
{
/// <summary>The namespaced string ID (e.g. "mymod:ruby_ore").</summary>
public Identifier StringId { get; }
/// <summary>The numeric ID allocated by the engine.</summary>
public int NumericId { get; }
internal RegisteredBlock(Identifier id, int numericId)
{
StringId = id;
NumericId = numericId;
}
}
/// <summary>
/// Block registration via the WeaveLoader registry.
/// Accessed through <see cref="Registry.Block"/>.
/// </summary>
public static class BlockRegistry
{
/// <summary>
/// Register a new block with the game engine.
/// </summary>
/// <param name="id">Namespaced identifier (e.g. "mymod:ruby_ore").</param>
/// <param name="properties">Block properties built with <see cref="BlockProperties"/>.</param>
/// <returns>A handle to the registered block.</returns>
public static RegisteredBlock Register(Identifier id, BlockProperties properties)
{
int numericId = NativeInterop.native_register_block(
id.ToString(),
(int)properties.MaterialValue,
properties.HardnessValue,
properties.ResistanceValue,
(int)properties.SoundValue,
properties.IconValue,
properties.LightEmissionValue,
properties.LightBlockValue,
properties.NameValue ?? "");
if (numericId < 0)
throw new InvalidOperationException($"Failed to register block '{id}'. No free IDs or invalid parameters.");
if (properties.CreativeTabValue != CreativeTab.None)
{
NativeInterop.native_add_to_creative(numericId, 1, 0, (int)properties.CreativeTabValue);
Logger.Debug($"Block '{id}' added to creative tab {properties.CreativeTabValue}");
}
Logger.Debug($"Registered block '{id}' -> numeric ID {numericId}");
return new RegisteredBlock(id, numericId);
}
}