mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 05:34:36 +00:00
Rename across entire codebase: - LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs) - LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project) - LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects) - [LegacyForge] -> [WeaveLoader] (log prefixes) - legacyforge -> weaveloader (config files, log files, backup suffixes) - Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
namespace WeaveLoader.API.Events;
|
|
|
|
public class TickEventArgs : EventArgs { }
|
|
|
|
public class BlockBreakEventArgs : EventArgs
|
|
{
|
|
public string BlockId { get; init; } = "";
|
|
public int X { get; init; }
|
|
public int Y { get; init; }
|
|
public int Z { get; init; }
|
|
public int PlayerId { get; init; }
|
|
}
|
|
|
|
public class BlockPlaceEventArgs : EventArgs
|
|
{
|
|
public string BlockId { get; init; } = "";
|
|
public int X { get; init; }
|
|
public int Y { get; init; }
|
|
public int Z { get; init; }
|
|
public int PlayerId { get; init; }
|
|
}
|
|
|
|
public class ChatEventArgs : EventArgs
|
|
{
|
|
public string Message { get; init; } = "";
|
|
public int PlayerId { get; init; }
|
|
}
|
|
|
|
public class EntitySpawnEventArgs : EventArgs
|
|
{
|
|
public string EntityId { get; init; } = "";
|
|
public float X { get; init; }
|
|
public float Y { get; init; }
|
|
public float Z { get; init; }
|
|
}
|
|
|
|
public class PlayerJoinEventArgs : EventArgs
|
|
{
|
|
public int PlayerId { get; init; }
|
|
public string PlayerName { get; init; } = "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Global game event subscriptions. Subscribe to these in your mod's OnInitialize().
|
|
/// Events are fired from the game's main thread via hooks in WeaveLoaderRuntime.
|
|
/// </summary>
|
|
public static class GameEvents
|
|
{
|
|
public static event EventHandler<BlockBreakEventArgs>? OnBlockBreak;
|
|
public static event EventHandler<BlockPlaceEventArgs>? OnBlockPlace;
|
|
public static event EventHandler<ChatEventArgs>? OnChat;
|
|
public static event EventHandler<EntitySpawnEventArgs>? OnEntitySpawn;
|
|
public static event EventHandler<PlayerJoinEventArgs>? OnPlayerJoin;
|
|
|
|
internal static void FireBlockBreak(BlockBreakEventArgs e) => OnBlockBreak?.Invoke(null, e);
|
|
internal static void FireBlockPlace(BlockPlaceEventArgs e) => OnBlockPlace?.Invoke(null, e);
|
|
internal static void FireChat(ChatEventArgs e) => OnChat?.Invoke(null, e);
|
|
internal static void FireEntitySpawn(EntitySpawnEventArgs e) => OnEntitySpawn?.Invoke(null, e);
|
|
internal static void FirePlayerJoin(PlayerJoinEventArgs e) => OnPlayerJoin?.Invoke(null, e);
|
|
}
|