mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-07-02 17:14:18 +00:00
Rename across entire codebase: - LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs) - LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project) - LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects) - [LegacyForge] -> [WeaveLoader] (log prefixes) - legacyforge -> weaveloader (config files, log files, backup suffixes) - Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
13 lines
317 B
C++
13 lines
317 B
C++
#pragma once
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#include <Windows.h>
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#include <cstdint>
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namespace CrashHandler
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{
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// Installs the vectored exception handler. Safe to call from DllMain.
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void Install(HMODULE runtimeModule);
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// Store the game exe's base address so we can compute RVAs for PDB lookups.
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void SetGameBase(uintptr_t base);
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}
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