Files
LegacyWeaveLoader/WeaveLoaderRuntime/src/CrashHandler.h
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

13 lines
317 B
C++

#pragma once
#include <Windows.h>
#include <cstdint>
namespace CrashHandler
{
// Installs the vectored exception handler. Safe to call from DllMain.
void Install(HMODULE runtimeModule);
// Store the game exe's base address so we can compute RVAs for PDB lookups.
void SetGameBase(uintptr_t base);
}