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M2noa-MCLCE-Archive/precompiled-windows/Common/UI/IUIScene_DispenserMenu.h
2026-03-04 19:50:13 -06:00

12 lines
456 B
C++

#pragma once
#include "IUIScene_AbstractContainerMenu.h"
// The 0-indexed slot in the inventory list that lines up with the result slot
#define TRAP_SCENE_TRAP_SLOT_OFFSET 3
class IUIScene_DispenserMenu : public virtual IUIScene_AbstractContainerMenu
{
protected:
virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
int getSectionStartOffset(ESceneSection eSection);
};