From 00a10d61fdbaa6030ebc0db2d889117096cc0cce Mon Sep 17 00:00:00 2001 From: Bonnie <73203899+Bonnie39@users.noreply.github.com> Date: Tue, 3 Mar 2026 16:58:17 -0600 Subject: [PATCH] fix wrong color aether sky/fog in release genuinely how did this work fine in debug lol --- Minecraft.World/AetherBiome.cpp | 5 +++++ Minecraft.World/AetherBiome.h | 1 + 2 files changed, 6 insertions(+) diff --git a/Minecraft.World/AetherBiome.cpp b/Minecraft.World/AetherBiome.cpp index 366b9e04..c94cba88 100644 --- a/Minecraft.World/AetherBiome.cpp +++ b/Minecraft.World/AetherBiome.cpp @@ -39,6 +39,11 @@ Feature *AetherBiome::getGrassFeature(Random *random) return new TallGrassFeature(Tile::tallgrass_Id, 1); } +int AetherBiome::getSkyColor(float temp) +{ + return 0x9ecbff; +} + int AetherBiome::getGrassColor() { return 0x8ab69a; diff --git a/Minecraft.World/AetherBiome.h b/Minecraft.World/AetherBiome.h index 105f67fd..8bfc9b39 100644 --- a/Minecraft.World/AetherBiome.h +++ b/Minecraft.World/AetherBiome.h @@ -10,4 +10,5 @@ public: virtual Feature *getGrassFeature(Random *random); virtual int getGrassColor(); virtual int getFolageColor(); + virtual int getSkyColor(float temp); };