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dirty fix to gamma bug.. (it doesnt look the same tho...)
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@@ -928,7 +928,7 @@ void GameRenderer::updateLightTexture(float a)
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}
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}
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float brightness = 0.0f; // 4J - TODO - was mc->options->gamma;
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float brightness = mc->options->gamma; // 4J - TODO - was mc->options->gamma;
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if (_r > 1) _r = 1;
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if (_g > 1) _g = 1;
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if (_b > 1) _b = 1;
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