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update PlayerList class to account for additional dimension (aether)
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@@ -51,7 +51,7 @@ private:
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int sendAllPlayerInfoIn;
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// 4J Added to maintain which players in which dimensions can receive all packet types
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vector<shared_ptr<ServerPlayer> > receiveAllPlayers[3];
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vector<shared_ptr<ServerPlayer> > receiveAllPlayers[4];
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private:
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shared_ptr<ServerPlayer> findAlivePlayerOnSystem(shared_ptr<ServerPlayer> currentPlayer);
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