From 88fc324538d6c87c12812296968ff3d5d47a65ac Mon Sep 17 00:00:00 2001 From: LazyByteDev <192471894+LazyByteDev@users.noreply.github.com> Date: Tue, 3 Mar 2026 22:53:53 -0500 Subject: [PATCH] Ender Dragon left side should go red too when you hit it now --- Minecraft.Client/EnderDragonRenderer.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Minecraft.Client/EnderDragonRenderer.cpp b/Minecraft.Client/EnderDragonRenderer.cpp index 8c531d4e..65998db0 100644 --- a/Minecraft.Client/EnderDragonRenderer.cpp +++ b/Minecraft.Client/EnderDragonRenderer.cpp @@ -75,12 +75,7 @@ void EnderDragonRenderer::renderModel(shared_ptr _mob, float wp, float w glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1, 0, 0, 0.5f); -#ifdef __PSVITA__ - // AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); -#else - model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false); -#endif glEnable(GL_TEXTURE_2D); glDisable(GL_BLEND); glDepthFunc(GL_LEQUAL);