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https://github.com/Minecraft-Community-Edition/client.git
synced 2026-05-24 01:54:34 +00:00
reimplement aether stuff from personal repo
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@@ -235,7 +235,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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float pt = minecraft->player->oPortalTime + (minecraft->player->portalTime - minecraft->player->oPortalTime) * a;
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if (pt > 0)
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{
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renderTp(pt, screenWidth, screenHeight);
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if (minecraft->player->inAetherPortalOverlay)
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renderAetherTp(pt, screenWidth, screenHeight);
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else
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renderTp(pt, screenWidth, screenHeight);
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}
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}
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@@ -1146,6 +1149,42 @@ void Gui::renderTp(float br, int w, int h)
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}
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void Gui::renderAetherTp(float br, int w, int h)
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{
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if (br < 1)
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{
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br = br * br;
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br = br * br;
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br = br * 0.8f + 0.2f;
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}
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1, 1, 1, br);
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MemSect(31);
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minecraft->textures->bindTexture(TN_TERRAIN);
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MemSect(0);
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Icon *slot = Tile::calmWater->getTexture(Facing::UP);
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float u0 = slot->getU0();
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float v0 = slot->getV0();
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float u1 = slot->getU1();
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float v1 = slot->getV1();
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->vertexUV((float)(0), (float)( h), (float)( -90), (float)( u0), (float)( v1));
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t->vertexUV((float)(w), (float)( h), (float)( -90), (float)( u1), (float)( v1));
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t->vertexUV((float)(w), (float)( 0), (float)( -90), (float)( u1), (float)( v0));
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t->vertexUV((float)(0), (float)( 0), (float)( -90), (float)( u0), (float)( v0));
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t->end();
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glDepthMask(true);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_ALPHA_TEST);
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glColor4f(1, 1, 1, 1);
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}
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void Gui::renderSlot(int slot, int x, int y, float a)
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{
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shared_ptr<ItemInstance> item = minecraft->player->inventory->items[slot];
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