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reimplement aether stuff from personal repo
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@@ -133,7 +133,7 @@ void Texture::_init(const wstring &name, int mode, int width, int height, int de
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for(unsigned int level = 1; level < m_iMipLevels; ++level)
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{
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int ww = width >> level;
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int hh = height >> height;
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int hh = height >> level;
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byteArray tempBytes = byteArray(ww * hh * depth * 4);
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for (int index = 0; index < tempBytes.length; index++)
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