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reimplement aether stuff from personal repo
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@@ -33,7 +33,8 @@ bool Bush::mayPlace(Level *level, int x, int y, int z)
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bool Bush::mayPlaceOn(int tile)
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{
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return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id;
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return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id
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|| tile == Tile::aetherGrass_Id || tile == Tile::aetherDirt_Id;
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}
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void Bush::neighborChanged(Level *level, int x, int y, int z, int type)
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