reimplement aether stuff from personal repo

This commit is contained in:
Bonnie
2026-03-03 11:12:53 -06:00
parent 4d04f408d7
commit afb8090812
129 changed files with 4352 additions and 591 deletions

View File

@@ -0,0 +1,113 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "GoldenOakTreeFeature.h"
GoldenOakTreeFeature::GoldenOakTreeFeature(bool doUpdate) : Feature(doUpdate)
{
}
bool GoldenOakTreeFeature::place(Level *level, Random *random, int x, int y, int z)
{
// Spruce-style conical tree with golden oak logs and leaves
int treeHeight = random->nextInt(4) + 6;
int trunkHeight = 1 + random->nextInt(2);
int topHeight = treeHeight - trunkHeight;
int leafRadius = 2 + random->nextInt(2);
bool free = true;
if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
// 4J Stu Added to stop tree features generating areas previously placed by game rule generation
if (app.getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - leafRadius, y - 1, z - leafRadius, x + leafRadius, y + treeHeight, z + leafRadius);
if (intersects)
{
return false;
}
}
// Make sure there is enough space
for (int yy = y; yy <= y + 1 + treeHeight && free; yy++)
{
int r = 1;
if ((yy - y) < trunkHeight)
{
r = 0;
}
else
{
r = leafRadius;
}
for (int xx = x - r; xx <= x + r && free; xx++)
{
for (int zz = z - r; zz <= z + r && free; zz++)
{
if (yy >= 0 && yy < Level::maxBuildHeight)
{
int tt = level->getTile(xx, yy, zz);
if (tt != 0 && tt != Tile::goldenOakLeaves_Id && tt != Tile::skyrootLeaves_Id) free = false;
}
else
{
free = false;
}
}
}
}
if (!free) return false;
// Must stand on aether ground
int belowTile = level->getTile(x, y - 1, z);
if ((belowTile != Tile::aetherGrass_Id && belowTile != Tile::aetherDirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
placeBlock(level, x, y - 1, z, Tile::aetherDirt_Id);
// Place leaf canopy (tapered cone like spruce)
int currentRadius = random->nextInt(2);
int maxRadius = 1;
int minRadius = 0;
for (int heightPos = 0; heightPos <= topHeight; heightPos++)
{
const int yy = y + treeHeight - heightPos;
for (int xx = x - currentRadius; xx <= x + currentRadius; xx++)
{
int xo = xx - (x);
for (int zz = z - currentRadius; zz <= z + currentRadius; zz++)
{
int zo = zz - (z);
if (abs(xo) == currentRadius && abs(zo) == currentRadius && currentRadius > 0) continue;
if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::goldenOakLeaves_Id, 0);
}
}
if (currentRadius >= maxRadius)
{
currentRadius = minRadius;
minRadius = 1;
maxRadius += 1;
if (maxRadius > leafRadius)
{
maxRadius = leafRadius;
}
}
else
{
currentRadius = currentRadius + 1;
}
}
// Place trunk
int topOffset = random->nextInt(3);
for (int hh = 0; hh < treeHeight - topOffset; hh++)
{
int t = level->getTile(x, y + hh, z);
if (t == 0 || t == Tile::goldenOakLeaves_Id || t == Tile::skyrootLeaves_Id) placeBlock(level, x, y + hh, z, Tile::goldenOakLog_Id, 0);
}
return true;
}