reimplement aether stuff from personal repo

This commit is contained in:
Bonnie
2026-03-03 11:12:53 -06:00
parent 4d04f408d7
commit afb8090812
129 changed files with 4352 additions and 591 deletions

View File

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#include "stdafx.h"
#include "QuicksoilShelfFeature.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
QuicksoilShelfFeature::QuicksoilShelfFeature() : Feature(false)
{
}
bool QuicksoilShelfFeature::place(Level *level, Random *random, int x, int y, int z)
{
// Find the bottom of the island at this XZ column
// Start from the given Y and scan downward to find the lowest solid block
int bottomY = -1;
for (int yy = y; yy >= 1; yy--)
{
int tile = level->getTile(x, yy, z);
if (tile != 0)
{
// Check if the block below is air — this is the island bottom
if (level->getTile(x, yy - 1, z) == 0)
{
bottomY = yy;
break;
}
}
}
if (bottomY < 1) return false;
// Generate a shelf of quicksoil on the underside of the island
// Place quicksoil in a roughly circular blob hanging from the bottom
int radius = 2 + random->nextInt(3); // radius 2-4
int depth = 1 + random->nextInt(2); // depth 1-2
for (int dx = -radius; dx <= radius; dx++)
{
for (int dz = -radius; dz <= radius; dz++)
{
// Circular shape with some randomness
float dist = sqrt((float)(dx * dx + dz * dz));
if (dist > radius + 0.5f) continue;
// More likely to place at center, less at edges
if (dist > radius - 1 && random->nextInt(3) != 0) continue;
int px = x + dx;
int pz = z + dz;
for (int dy = 0; dy < depth; dy++)
{
int py = bottomY - dy;
if (py < 1) continue;
int existing = level->getTile(px, py, pz);
// Only replace air blocks or existing holystone/aetherDirt at the underside
if (existing == 0 || existing == Tile::holystone_Id || existing == Tile::aetherDirt_Id)
{
level->setTileNoUpdate(px, py, pz, Tile::quicksoil_Id);
}
}
}
}
return true;
}