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Revert "vulkan: add initial Windows64 renderer backend and chunk texturing fixes"
This reverts commit 495f88bf7a254a5ee3054c8bdfc4ccaa2748e7e2
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@@ -385,11 +385,7 @@ void Chunk::rebuild()
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MemSect(0);
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glPushMatrix();
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glDepthMask(true); // 4J added
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#if defined(_XBOX) || defined(_XBOX_ONE) || defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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t->useCompactVertices(true); // 4J added
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#else
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t->useCompactVertices(false); // compact path on w vulkan caused uv decode issues, keep this false
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#endif
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translateToPos();
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float ss = 1.000001f;
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// 4J - have removed this scale as I don't think we should need it, and have now optimised the vertex
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@@ -708,11 +704,7 @@ void Chunk::rebuild_SPU()
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MemSect(0);
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glPushMatrix();
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glDepthMask(true); // 4J added
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#if defined(_XBOX) || defined(_XBOX_ONE) || defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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t->useCompactVertices(true); // 4J added
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#else
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t->useCompactVertices(false); // compact path on w vulkan caused uv decode issues, keep this false
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#endif
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translateToPos();
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float ss = 1.000001f;
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// 4J - have removed this scale as I don't think we should need it, and have now optimised the vertex
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