Revert "vulkan: add initial Windows64 renderer backend and chunk texturing fixes"

This reverts commit 495f88bf7a254a5ee3054c8bdfc4ccaa2748e7e2
This commit is contained in:
kit rae
2026-03-06 02:15:13 +00:00
committed by Kitrae
parent abc5fae7f2
commit da40192913
6 changed files with 1 additions and 4860 deletions

View File

@@ -385,11 +385,7 @@ void Chunk::rebuild()
MemSect(0);
glPushMatrix();
glDepthMask(true); // 4J added
#if defined(_XBOX) || defined(_XBOX_ONE) || defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
t->useCompactVertices(true); // 4J added
#else
t->useCompactVertices(false); // compact path on w vulkan caused uv decode issues, keep this false
#endif
translateToPos();
float ss = 1.000001f;
// 4J - have removed this scale as I don't think we should need it, and have now optimised the vertex
@@ -708,11 +704,7 @@ void Chunk::rebuild_SPU()
MemSect(0);
glPushMatrix();
glDepthMask(true); // 4J added
#if defined(_XBOX) || defined(_XBOX_ONE) || defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
t->useCompactVertices(true); // 4J added
#else
t->useCompactVertices(false); // compact path on w vulkan caused uv decode issues, keep this false
#endif
translateToPos();
float ss = 1.000001f;
// 4J - have removed this scale as I don't think we should need it, and have now optimised the vertex