fix terrain cutoff in aether

This commit is contained in:
Bonnie
2026-03-05 18:12:51 -06:00
parent feeff2ef30
commit f5f5ca6648
2 changed files with 14 additions and 9 deletions

View File

@@ -205,8 +205,8 @@ public:
// 4J - added for new render list handling
// This defines the maximum size of renderable level, must be big enough to cope with actual size of level + view distance at each side
// so that we can render the "infinite" sea at the edges
static const int MAX_LEVEL_RENDER_SIZE[3];
static const int DIMENSION_OFFSETS[3];
static const int MAX_LEVEL_RENDER_SIZE[4];
static const int DIMENSION_OFFSETS[4];
// This is the TOTAL area of columns of chunks to be allocated for render round the players. So for one player, it would be a region of
// sqrt(PLAYER_RENDER_AREA) x sqrt(PLAYER_RENDER_AREA)
#ifdef _LARGE_WORLDS