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fix terrain cutoff in aether
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@@ -205,8 +205,8 @@ public:
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// 4J - added for new render list handling
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// This defines the maximum size of renderable level, must be big enough to cope with actual size of level + view distance at each side
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// so that we can render the "infinite" sea at the edges
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static const int MAX_LEVEL_RENDER_SIZE[3];
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static const int DIMENSION_OFFSETS[3];
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static const int MAX_LEVEL_RENDER_SIZE[4];
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static const int DIMENSION_OFFSETS[4];
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// This is the TOTAL area of columns of chunks to be allocated for render round the players. So for one player, it would be a region of
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// sqrt(PLAYER_RENDER_AREA) x sqrt(PLAYER_RENDER_AREA)
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#ifdef _LARGE_WORLDS
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