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generate aerclouds in the aether
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@@ -308,7 +308,7 @@ doubleArray AetherLevelSource::getHeights(doubleArray buffer, int x, int y, int
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val = val * (1 - slide) + -3000 * slide;
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}
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// Slide down at the bottom of the world
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r = 8;
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r = 10;
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if (yy < r)
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{
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double slide = (r - yy) / (r - 1.0f);
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