Commit Graph

2 Commits

Author SHA1 Message Date
Kitrae
5de34efe2a vulkan: add initial Windows64 renderer backend and chunk texturing fixes
Introduce a Windows64 Vulkan renderer implementation under C4JRender with the core runtime path for init, frame recording, and present.

Includes Vulkan swapchain/device setup, triangle pipeline state management, command-list draw replay, dynamic vertex streaming, texture object APIs, descriptor binding, alpha-test path, and UI overlay bridge integration.

Add Vulkan shader blobs for world geometry/UI and bridge header used by the Windows64 path.

Chunk rendering updates for Vulkan stability:

- keep compact/compressed chunk vertices disabled on Windows until the compact decode path is fully ported

- decode legacy no-mipmap U encoding (u + 1.0f flag) in the Vulkan vertex expansion path

- fix command-list replay so texture/alpha state is only restored when it was explicitly recorded, preserving runtime texture binds for chunk lists
2026-03-05 22:41:45 -06:00
LazyByteDev
b40d5e9d01 src stuff 2026-03-02 03:31:00 -05:00