#pragma once #include "HalfTransparentTile.h" class AercloudTile : public HalfTransparentTile { friend class Tile; protected: AercloudTile(int id); public: virtual AABB *getAABB(Level *level, int x, int y, int z); virtual void fallOn(Level *level, int x, int y, int z, shared_ptr entity, float fallDistance); virtual void entityInside(Level *level, int x, int y, int z, shared_ptr entity); virtual bool isSolidRender(bool isServerLevel = false); };