#pragma once #include "AetherBushTile.h" class AetherSaplingTile : public AetherBushTile { friend class Tile; public: static const int AGE_BIT = 8; protected: AetherSaplingTile(int id); public: virtual void tick(Level *level, int x, int y, int z, Random *random); void growTree(Level *level, int x, int y, int z, Random *random); };