#pragma once #include "BiomeDecorator.h" class AetherBiomeDecorator : public BiomeDecorator { public: AetherBiomeDecorator(Biome *biome); protected: // Aether ore features (replace holystone instead of stone) Feature *ambrosiumOreFeature; Feature *zaniteOreFeature; Feature *gravititeOreFeature; // Quicksoil shelf feature for island undersides Feature *quicksoilShelfFeature; virtual void decorate(); void decorateAetherOres(); };