#include "stdafx.h" #include "AetherBushTile.h" #include "net.minecraft.world.level.h" AetherBushTile::AetherBushTile(int id) : Bush(id) { } AetherBushTile::AetherBushTile(int id, Material *material) : Bush(id, material) { } bool AetherBushTile::mayPlaceOn(int tile) { return tile == Tile::aetherGrass_Id || tile == Tile::aetherDirt_Id; }