#pragma once #include "SkyrootLogTile.h" class Player; class GoldenOakLogTile : public SkyrootLogTile { friend class Tile; protected: GoldenOakLogTile(int id, const wstring &sideTexture, const wstring &topTexture); public: virtual int getResource(int data, Random *random, int playerBonusLevel); virtual void playerDestroy(Level *level, shared_ptr player, int x, int y, int z, int data); };