//package net.minecraft.world.item.crafting; //import net.minecraft.world.item.*; //import net.minecraft.world.level.tile.Tile; #pragma once #define MAX_WEAPON_RECIPES 2 #define MAX_WEAPON_HANDLES 2 class WeaponRecipies { public: // 4J - added for common ctor code void _init(); WeaponRecipies() {_init();} private: static wstring shapes[][4]; vector *map; static Item *handles[MAX_WEAPON_HANDLES]; public: void addRecipes(Recipes *r); };