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16 lines
473 B
C++
16 lines
473 B
C++
#pragma once
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#include "HalfTransparentTile.h"
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class AercloudTile : public HalfTransparentTile
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{
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friend class Tile;
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protected:
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AercloudTile(int id);
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public:
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual bool isSolidRender(bool isServerLevel = false);
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};
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