Files
MinecraftCommunityEdition-c…/Minecraft.Client/Common/UI/UIScene_CustomizeCharacterMenu.h

48 lines
1.4 KiB
C++

#pragma once
#include "UIScene.h"
#define BUTTON_CCM_CHANGESKIN 0
#define BUTTON_CCM_CHANGECAPE 1
#define BUTTON_CCM_UNUSED2 2
#define BUTTON_CCM_UNUSED3 3
#define BUTTON_CCM_UNUSED4 4
#define BUTTON_CCM_UNUSED5 5
#define BUTTON_CCM_UNUSED6 6
#define BUTTONS_CCM_MAX 7
class UIScene_CustomizeCharacterMenu : public UIScene
{
private:
UIControl_Button m_buttons[BUTTONS_CCM_MAX];
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_CHANGESKIN], "Button1")
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_CHANGECAPE], "Button2")
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED2], "Button3")
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED3], "Button4")
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED4], "Button5")
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED5], "Button6")
UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED6], "Button7")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_CustomizeCharacterMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_CustomizeCharacterMenu();
virtual EUIScene getSceneType() { return eUIScene_CustomizeCharacterMenu; }
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleReload();
protected:
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
};