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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#pragma once
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#include "UIScene.h"
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#define BUTTON_CCM_CHANGESKIN 0
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#define BUTTON_CCM_CHANGECAPE 1
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#define BUTTON_CCM_UNUSED2 2
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#define BUTTON_CCM_UNUSED3 3
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#define BUTTON_CCM_UNUSED4 4
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#define BUTTON_CCM_UNUSED5 5
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#define BUTTON_CCM_UNUSED6 6
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#define BUTTONS_CCM_MAX 7
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class UIScene_CustomizeCharacterMenu : public UIScene
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{
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private:
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UIControl_Button m_buttons[BUTTONS_CCM_MAX];
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_CHANGESKIN], "Button1")
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_CHANGECAPE], "Button2")
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED2], "Button3")
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED3], "Button4")
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED4], "Button5")
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED5], "Button6")
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UI_MAP_ELEMENT( m_buttons[BUTTON_CCM_UNUSED6], "Button7")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_CustomizeCharacterMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_CustomizeCharacterMenu();
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virtual EUIScene getSceneType() { return eUIScene_CustomizeCharacterMenu; }
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual void handleReload();
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protected:
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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};
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