From 081874fb87112a83207edf0a82cb7d31518aee62 Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Tue, 16 Jan 2024 14:42:33 +0100 Subject: [PATCH] SkinRenderer.cs - Removed call to GL.DebugMessageCallback --- PCK-Studio/Rendering/SkinRenderer.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/PCK-Studio/Rendering/SkinRenderer.cs b/PCK-Studio/Rendering/SkinRenderer.cs index 763d5c24..44055117 100644 --- a/PCK-Studio/Rendering/SkinRenderer.cs +++ b/PCK-Studio/Rendering/SkinRenderer.cs @@ -88,16 +88,6 @@ namespace PckStudio.Rendering set => camera.LookAt(value); } - private void GLDebugMessage(DebugSource source, DebugType type, int id, DebugSeverity severity, int length, IntPtr message, IntPtr userParam) - { - string msg = Marshal.PtrToStringAnsi(message, length); - Debug.WriteLine(source); - Debug.WriteLine(type); - Debug.WriteLine(severity); - Debug.WriteLine(id); - Debug.WriteLine(msg); - } - private Vector2 _globalModelRotation; private Vector2 GlobalModelRotation { @@ -243,8 +233,6 @@ namespace PckStudio.Rendering Trace.TraceInformation(GL.GetString(StringName.Version)); - GL.DebugMessageCallback(GLDebugMessage, IntPtr.Zero); - _skinShader = Shader.Create(Resources.skinVertexShader, Resources.skinFragmentShader); _skinShader.Bind();