diff --git a/PCK-Studio/Classes/Utils/Ray.cs b/PCK-Studio/Classes/Utils/Ray.cs
deleted file mode 100644
index d831a2a4..00000000
--- a/PCK-Studio/Classes/Utils/Ray.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using OpenTK;
-using PckStudio.Rendering;
-
-namespace PckStudio.Classes.Utils
-{
- public class Ray
- {
- public Vector3 CurrentRay { get; set; } = new Vector3();
-
- public Matrix4 ViewMatrix { get; set; }
- public Matrix4 ProjectionMatrix { get; set; }
-
- public Vector3 CamPos { get; set; }
-
- public Size Size { get; set; }
-
- public Point Pos { get; set; }
-
- public struct RayResult
- {
- public float Distance { get; set; }
-
- public enum eAxis
- {
- X,
- Y,
- Z
- }
-
- public eAxis Axis { get; set; }
-
- public RayResult(float distance, eAxis axis)
- {
- Distance = distance;
- Axis = axis;
- }
- }
-
- public Ray(ref Matrix4 viewMatrix, ref Matrix4 projectionMatrix, Size size, Vector3 cameraPosition)
- {
- ProjectionMatrix = projectionMatrix;
- ViewMatrix = viewMatrix;
- Size = size;
- CamPos = cameraPosition;
- }
-
- private void Update(int X, int Y)
- {
- CurrentRay = CalculateRay(X, Y);
- }
-
- private Vector3 CalculateRay(int x, int y)
- {
- var normalizedCoords = GetNormalisedDeviceCoordinates(x, y);
- var clipCoords = new Vector4(normalizedCoords.X, normalizedCoords.Y, -1.0f, 1.0f);
- var eyeCoords = ToEyeCoords(clipCoords);
- var worldRay = ToWorldCoords(eyeCoords);
- return worldRay;
- }
-
- private Vector4 ToEyeCoords(Vector4 clipCoords)
- {
- var invertedProjection = Matrix4.Invert(ProjectionMatrix);
- var eyeCoords = Vector4.Transform(clipCoords, invertedProjection);
- return new Vector4(eyeCoords.X, eyeCoords.Y, -1.0f, 0f);
- }
-
- private Vector3 ToWorldCoords(Vector4 eyeCoords)
- {
- var invertedView = Matrix4.Invert(ViewMatrix);
- var rayWorld = Vector4.Transform(eyeCoords, invertedView);
- var ray = new Vector3(rayWorld);
- ray.Normalize();
- return ray;
- }
-
- private Vector2 GetNormalisedDeviceCoordinates(int x, int y)
- {
- return new Vector2()
- {
- X = 2.0f * x / Size.Width - 1.0f,
- Y = -(2.0f * y / Size.Height - 1.0f)
- };
- }
-
- private Vector3 GetPointOnRay(Vector3 ray, float distance)
- {
- var start = new Vector3(CamPos);
- var scaledRay = ray * distance;
- return start + scaledRay;
- }
- }
-}
diff --git a/PCK-Studio/PckStudio.csproj b/PCK-Studio/PckStudio.csproj
index 8ee3879b..04546dcb 100644
--- a/PCK-Studio/PckStudio.csproj
+++ b/PCK-Studio/PckStudio.csproj
@@ -134,7 +134,6 @@
-