From 4033f154324065a7de444bbd10967ec7969a9de5 Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Fri, 1 Mar 2024 16:50:15 +0100 Subject: [PATCH] SkinRenderer - Slightly changed y position of Ground plane to avoid head box clipping --- PCK-Studio/Rendering/SkinRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PCK-Studio/Rendering/SkinRenderer.cs b/PCK-Studio/Rendering/SkinRenderer.cs index 2136d4fb..e00fd34e 100644 --- a/PCK-Studio/Rendering/SkinRenderer.cs +++ b/PCK-Studio/Rendering/SkinRenderer.cs @@ -1086,7 +1086,7 @@ namespace PckStudio.Rendering lineShader.SetUniformMat4("ViewProjection", ref viewProjection); lineShader.SetUniform1("intensity", 0.5f); lineShader.SetUniform4("baseColor", Color.AntiqueWhite); - Matrix4 transform = Matrix4.CreateScale(25f) * Matrix4.CreateTranslation(new Vector3(0f, -24f, 0f)); + Matrix4 transform = Matrix4.CreateScale(25f) * Matrix4.CreateTranslation(new Vector3(0f, -24.1f, 0f)); lineShader.SetUniformMat4("Transform", ref transform); Renderer.Draw(lineShader, _groundDrawContext); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);